TOOLORA / Local reading edition
Plask
Extract motion from video for custom characters, adjust scene lighting and cameras, then export FBX, BVH, GLB or rendered video.
Overview
Plask Motion extracts body motion from uploaded video and applies it to imported 3D characters, with scene, lighting, camera and depth-of-field controls. It exports FBX, BVH and GLB for Blender, Unreal, Maya and compatible tools, or renders video. The separate Plask Live workflow streams motion into Blender or Unreal; its camera helper currently requires macOS 14 or later, an internet connection and API credits, distinct from the ordinary web workflow.
- Company country / region
- United States · Company headquarters
Official sources and references
- Official websitehttps://plask.ai/en-US
Descriptions summarize public information; consult official websites for features, pricing and regional availability.