TOOLORA / Local reading edition
TRELLIS
Use TRELLIS.2 to generate 3D assets with PBR materials from images, with inference, texture-generation and training code for GPU workflows.
Overview
TRELLIS is Microsoft’s 3D generation family; this entry opens TRELLIS.2. The current version uses image conditioning and O-Voxel to generate geometry with PBR properties including base color, roughness, metallic and opacity. It also releases shape-conditioned texture generation, checkpoints and training code. Official testing currently covers Linux, requiring an NVIDIA GPU with at least 24GB VRAM and CUDA tooling. The model and main code use MIT; some rendering dependencies have separate terms.
- Company country / region
- United States · Published company address
Official sources and references
- Official websitehttps://github.com/microsoft/TRELLIS.2
- Documentationhttps://microsoft.github.io/TRELLIS.2/
- Documentationhttps://github.com/microsoft/TRELLIS
Descriptions summarize public information; consult official websites for features, pricing and regional availability.